Richard Cox
Cyclops and Phoenix by Richard Cox
Full-color Copic marker on smooth 11×14 bristol board
The costume choices are at the request of the client. The composition is your classic triangle. There’s a reason it’s classic. I also am pushing it into an X, because, you know. X-Men. Har, har. Phoenix is really the character who defines the shape of the piece – she’s centrally located, and pops out from the background. I specifically chose to stay with dark blue highlights in the sky in order to pop Phoenix even more, as it contrasts the golds in her costume well (art theory, kids). I also chose a more muted palette for the green in her costume and the red in her hair, as I didn’t want the vibrancy of the character to overwhelm the more subtle hues on Cyclops. It also help give a pretty good depth of field between Cyclops in the foreground and the background.
I’ve done the whole Cyclops/visor/crimson reflection thing in the past, but it’s a great way to add a little more variation in color to what’s basically an all-black costume. You’ll notice his shiny gold bit mostly fade into Phoenix, so they don’t help all that much. And I say it’s a great way, but not necessarily a simple one. You really have to keep in mind how the light plays off different textures/materials, and how, with distance and angle, it becomes more or less striking. Compare, for example, the duller, lighter reflections on the cloth vs. that of the metal on Cyclops’ wristband. That said, I lie and cheat in a couple of places in order to better affect the drama or sculpture of the piece. Cyclops is also not centered in the art like Jean is, primarily because I wanted his head against a dark background to better highlight the crimson and his facial features, while also framing his head, which I’ve done with Jean’s sash and shoulder.
Really, in a lot of ways, this is a Scott Summers piece with Phoenix being a framing element. This breaks my heart slightly.
*SOLD*
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Mike Pascale at Oct 12, 2011 10:04:12
Beautiful stuff, Richard! The textures are amazing; the attention and thought given to them and the lighting (as you noted) are very evident. And I prefer the “X” composition to the triangle!
One query, though; is there a specific reason you chose the thin white outlines around each figure as opposed to more natural rim lighting? It’s effective but I was just curious what made you go with that instead. A “pop” thing?
And great job on the costumes. I swear I cannot keep up with the fashion changes in all these characters!
Best,
Mike
Richard Cox at Oct 31, 2011 07:30:09
Re: rim lighting. I was originally going to use rim lighting, as the interstellar gas (or whatever) that’s blue was intially going to be different colors — greens and purples if I remember. Also, I was going to give Phoenix a glow (I think red. Vague now). When I backed off of that (time, deadlines, etc.) I also backed off of the lighting, as I was going to reflect those colors. The white glowy outline is kind of my general fallback when I have a dark background, so my inked lines don’t get lost when I don;t want them to.
Mike Pascale at Nov 17, 2011 01:12:49
Got it…Thanks for taking the time to explain, Richard!